- or a few things on the extended RTTI and new inline variables presented in 10.3.
Having figured out the internals of the POX file format used in the game Siege of Avalon, and it's sibling from the modding community: Ashes of Avalon, Pillars of Avalon and Days of Ahoul to name the larger ones - enables to revise the tooling used for the engine - most of it closed source or requiring jumping through hoops while juggling.
So the first thing I brewed together is a POX file viewer/player with an export function. A preliminary test was done in the previous post, but I redid it using the FMX multi-device UI framework that comes with RAD Studio/Delphi/C++Builder - so that modders using for instance macOS, do not need to run in a virtual OS - and it all comes for "free" when using FMX.