Showing posts with label Game. Show all posts
Showing posts with label Game. Show all posts

Saturday, 8 June 2019

Cure for POX found in Avalon

- or how reverse engineering makes a game engine portable.



One thing that can stop software from being portable and surviving the decay of time, is when closed and proprietary file formats block any chance of progress - the game Siege of Avalon has the POX.

Saturday, 23 March 2019

Siege of Avalon lifted

- or an example of migrating old source code to newer grounds.

Compiled with latest Delphi (10.3.1 Rio) - Nice inventory graphics.

This post is just about the few steps I did on migrating the Delphi 4 source of Siege of Avalon to Delphi 10.3.1, and the intentions and road-map I have proposed to the players and modders of this nice game.